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Having said that, some of my concerns about Sonic Frontiers are unlikely to be addressed between now and release because I expect they may be conceptual in nature.įor years now I’ve been hoping that Sonic Team would finally pick up design learnings from Sonic Mania (or even the upcoming Origins) and build a 3D environment that draws on the iconic art style that 90s Sonic games are known for, while integrating momentum-based physics play. I have no doubt that there is way, way more to see than just this tiny morsel of gameplay, so as always I am going to reserve complete judgement until the final game is out and in my hands. And if Sonic’s abilities can be upgraded in a way that enemies can be dealt with in only one or two hits, then maybe using the cool-looking mid-air dash attack and projectile moves won’t feel too much like a chore. I like the multiple ways a player can traverse the same area in the overworld, with rewards for trying out new pathways. It’s about time Sonic explored an open world and used his abilities to unlock more areas/zones and collectibles. That’s not to say I’m feeling too down on the game as it stands – there are some interesting ideas in here. Chances are many players will want to run right past these guys. That might scratch the itch for Forces (or Werehog) fans, but much like the puzzles I’m not sure if fans will generally want to spend their time punching a bubble robot sixteen times over to unlock a gate. With an open world, it is clearly trying to satisfy Unleashed fans who enjoy simply running from point to point, but at this early stage the overworld feels sparse and it’s difficult to imagine those particular fans wanting to stop in order to complete a puzzle for minutes at a time.ĭespite developer talk of wanting to reinvent the action, it appears like we’re looking at Sonic Forces-style movement and abilities – with combat enhanced to take advantage of one-two punch combos and special attacks. Classic fans looking for something like momentum-based world traversal won’t be impressed with having to constantly use infinite grind rails and speed boost rings to get around. It seems to want to be a game that goes back to the heart/root of Sonic gameplay, but there doesn’t seem to be any recognisable scenery, gimmicks or physics-based play at all. Dreadknux:Īfter watching both the exploration and the combat gameplay video, I am left a little puzzled as to what kind of fan Sonic Team is wanting to target with Frontiers. Here are the impressions of the Sonic Stadium team, share your thoughts on the week’s reveals in the comments section below. There’s a bit more of a positive buzz around the upcoming platforming game now, and while it’s still up in the air as to exactly what direction SEGA wants to take Sonic with this title, our team of expert Sonic influencers are in agreement that the right approach here is to be cautiously optimistic. While Sonic Team seemed to have stumbled a little bit with its exploration video back on Wednesday, the community appeared to rally a little bit behind the game again with today’s combat reveal. Now that we’d had a chance to digest and absorb all the information, our gut reaction is… we didn’t… hate it? Sonic Frontiers will need to prove itself upon release.So, Sonic Frontiers gameplay has finally been unveiled, thanks to two videos this week that outlined two key concepts exploration of the open world, and advanced combat techniques. A proper demonstration of this gameplay loop is still unfolding, and worries about level design after Sonic Forces still persist. It took weeks before it was reported that traditional Sonic levels were still present in the game, and the player needed to beat them and various field bosses to collect key items across several islands. The frequent trailers dropped throughout June only showed limited aspects of the starting area, leaving viewers confused about how progress is made across the open zones. Unfortunately, Sonic Frontiers struggled to make a good first impression. The ideas in Sonic Frontiers are sound as well, as massive 3D environments seem to fit the Boost Sonic gameplay better than constrained 2D/3D hybrids. It has been five years since the last mainline Sonic title, and even those who enjoyed what Sonic Forces had to offer are more than ready to move past it.
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There is, as ever, a lot of hope for Sonic to succeed, with a new wave of young fans coming in thanks to its Hollywood movie adaptations. A lot of the heat Sonic Frontiers is feeling right now comes from the passionate Sonic fanbase.
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